How big is the Agefield High map?
Indie handmade town — not an AAA sandbox. Official regions: campus, two neighborhoods, town center, countryside. Principal Carpenter’s FAQ is explicit on scale.
This Agefield High map page is the region list for Agefield High: Rock the School by Refugium Games. Official world: Agefield High campus, two neighborhoods, town center, and countryside. Handmade indie town — Principal Carpenter’s FAQ is explicit that this is not an AAA sandbox. Named stops: Mike’s Bike Shop, skate ramps near town center (IGN), food delivery across town. Jocks can appear off campus. No confirmed fast travel. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Platform | Steam (Windows) · consoles planned later |
| Genre | Open-world coming-of-age adventure · early 2000s |
| Mode | Single-player |
| Price | Steam $29.99 · Early Bird $26.99 through Aug 19 |
| Typical run | About 8–10 hours main · ~15 with sides |
| World | Agefield town · 2002 · campus, two neighborhoods, town center, countryside |
| Travel | On foot or bike — no confirmed fast travel |
| This page | Region + POI list · coordinates TBA · no interactive map yet |
If you still need the first-morning wardrobe and the park invite, start on the beginner guide. Pins and stuck beats: missions and walkthrough. The next section is scale — because searches for an AAA sandbox map will bounce.
Matched by build plan, shared topics, and guide progression — not random related links.
Small. Official store copy sells a small-town open world. The FAQ from Principal Carpenter is blunter: this is an indie-scale handmade town, not a giant sandbox. The Agefield High map is four named regions you can cross on a bike in a sitting, not a collectible grid with published lat/long.

| Claim you will see | Verified | What we will not invent |
|---|---|---|
| How big is the world? | Indie town — campus, two neighborhoods, town, countryside | Km², block count, load-time map size |
| Is it open world? | Yes — small-town open world per store copy | An AAA district list |
| Handmade? | Yes — official / FAQ framing | Procedural biomes |
| Fast travel? | Not confirmed | Bus stops, taxi icons, warp menu |
| Interactive fan map? | Not on this page | Fake pins copied from another game |
Jobs do not hide in a separate journal you have to tab-hunt. After the prologue the streets open and you walk or bike between the four regions. Press M. Hover a mission icon for the short info card. That hover is the address. Community reports also say the clock pauses once a mission is running — treat that as observed, not a published design doc.
POI rows below stay TBA on purpose. Two days after launch, a spreadsheet of invented street names is not a source. This Agefield High map page prints regions, named shops, and what the region is for. When a pin is captured, it goes in the table. Until then, open M.
Scale is the first answer. The second is the official split — four regions, not a secret fifth biome.
Four, plus two named stops that sit on top of them. Official world copy: school campus, neighborhoods (two), town center, countryside. Named POIs we will lock without coordinates: Mike’s Bike Shop, and skate ramps near town center (IGN). That is the whole published Agefield High map board.
| POI | Official? | What you do there | Coordinates |
|---|---|---|---|
| Agefield High campus | Yes | Weekday class until afternoon; English and other lessons; hall stealth vs teachers | TBA |
| Neighborhood 1 | Yes — one of two | Houses, opening stealth beat, lawn jobs, residential pins | TBA — name unpublished |
| Neighborhood 2 | Yes — one of two | More houses and side icons; do not invent a district title | TBA — name unpublished |
| Town center | Yes | Shops, food delivery across town, skate ramps (IGN), bike traffic | TBA |
| Countryside | Yes | Woods / off-road; jocks can appear here; country-bike terrain | TBA |
| Mike’s Bike Shop | Yes — named opening stop | Stolen-bike recovery; later BMX / country / racing stock | TBA |
| Skate park / ramps | IGN preview — near town center | Tricks / hangout; not a published fast-travel node | TBA |
Store copy says neighborhoods, plural. Coverage and the FAQ lock the number at two. They do not publish official district names. This page will not label them “West Agefield” and “East Agefield” to look complete. Use Neighborhood 1 / 2 until a loading screen or map legend says otherwise.
32 mains and 15 side activities land as icons on these regions, not as a separate atlas. Full pin logic: missions. Stuck story beats: walkthrough. If you came here looking for a named 32-row location column, those titles are TBA there too — we will not invent a street for a mission that still has no name.
Campus is the weekday lock. That is the next region, because mornings are not free exploration.
Campus is the weekday box. Official Time & School System: you are expected in class until afternoon, or you skip and risk teachers and cops. The Agefield High map does not turn the halls into a free sandbox at 8 a.m. just because the town is “open world.”
| Campus beat | Verified note | Where the rest lives |
|---|---|---|
| First morning | Brianna drives Sam in; sit English with Ms. Davidson | Beginner guide |
| Five lessons | English, Math, Geography, German, Music — map shows class pins | Classes |
| Skip | Allowed; teachers in halls, cops if you skip too much | Skip class |
| Jocks on campus | Seth and the sports crowd; fights are fisticuffs | Combat |
| Jocks off campus | Gameplay line: they can be anywhere | This page · countryside / town |
| Afternoon icons | Park meetup, then house and bike chain leave campus | Walkthrough |
English, German, and Maths show on the map in opening footage. Geography and Music are the other official lessons. Hover the class icon the same way you hover a job. Answer keys stay TBA — this is a location page, not a quiz dump.
There is no confirmed warp from the parking lot to town. You walk or ride out. If you skip, you will meet teachers in the halls first, then cops in the streets, then jocks who are not locked to the gym. Detection and the weekday clock: skip class.
Once the bell is done — or you have already left — the rest of the Agefield High map is neighborhoods and town. That is shops, ramps, and Mike’s.
After school the Agefield High map stops being a campus sim. Two neighborhoods hold houses and lawn jobs. Town center holds shops, delivery drops, and the skate ramps IGN puts near the middle. Mike’s Bike Shop is the named opening stop after the park — treat it as a town/neighborhood hub, not a countryside shack.

| Stop | Verified note | Do not do this |
|---|---|---|
| Neighborhood houses | Opening stealth prank; later lawn mowing | Invent district names or GPS |
| Town center | Shops, traffic, delivery across town | Assume a metro / taxi warp |
| Mike’s Bike Shop | Named; stolen bike you recover and keep | Sell the first wheels for a haircut |
| Skate ramps | IGN: near town center | Treat ramps as a published fast-travel icon |
| Food delivery | IGN / preview: bike around town delivering food | Start delivery on foot between neighborhoods |
Official shop types later include BMX, country, and racing bikes — tricks, woods, speed in shop copy. Stats and prices stay TBA. The first afternoon is recover-and-keep, not a stat comparison. Cash and buy order: money. You start without a car.
IGN’s preview is specific: you bike around town delivering food. That only works if you already have wheels and you accept there is no confirmed fast travel between drops. Campus → neighborhood → town center is a ride, not a menu. If you are still walking, take the Mike’s chain first — the beginner guide already ordered that afternoon.
Town is not the edge of the Agefield High map. The countryside is a real fourth region, and jocks are allowed to be there.
Woods, off-road, and space to be jumped. Official world copy lists countryside next to campus, neighborhoods, and town. Gameplay coverage is blunt that jocks could be anywhere — school, streets, and the country. This Agefield High map page will not invent a named forest, a secret bunker, or a collectible total for the fields.
| Countryside question | Verified | Still TBA |
|---|---|---|
| Is countryside a real region? | Yes — official world list | Official sub-area names |
| Do jocks spawn there? | Yes — off-campus / “anywhere” line | Spawn tables, patrol routes |
| Country bikes? | Official shop type — off-roading woods | Stats, price, unlock |
| Collectibles / secrets? | Mentioned as side flavour in coverage | Counts, coordinates — do not invent |
| Is it a separate load zone? | Not stated | A loading-screen claim |
Fisticuffs stay lock on, punch, block, shove, kick. There is no weapon ladder to farm before you ride into the woods. If a jock is in the road, that is the combat page, not a reason to invent a countryside arena. Inputs: combat.
Four official regions. Guides that add a dock, a mall district, or a highway interchange are padding. Collectible and graffiti totals stay unpublished — a countryside “100% map” with invented icons is fan-fiction. When a pin is real, it shows on M.
The last travel question is the one searches actually type: is there fast travel, or do you live on a bike?
No confirmed fast travel. Accessible store copy and the FAQ do not publish a warp menu, bus stops, or a taxi. The Agefield High map travel layer is on foot or bike. Official shop copy names three frames: BMX (tricks), country (off-roading woods), racing (speed). Stats stay TBA. You start without a car.
| Method | Status | Use it when | Still TBA |
|---|---|---|---|
| Walk | Always available | Campus halls, first morning, stealth houses | — |
| Recovered stolen bike | Verified opening reward — keep it | First cross-town ride, delivery | Whether you can lose it for good |
| World bikes after a KO | IGN / preview habit — Agefield is full of them | Mission bike respawned badly | Exact spawn rules |
| BMX | Official shop type — tricks | Ramps / town tricks, if you buy one | Stats, price |
| Country | Official shop type — woods | Countryside off-road | Stats, price |
| Racing | Official shop type — speed | Long town / neighborhood runs | Stats, price |
| Fast travel / car / bus | Not confirmed | Do not wait for a menu that may not exist | If a later patch adds one |
Shops sell bikes, clothes, hairstyles, tattoos, accessories, and magazines. First purchase logic is still the recovered frame at Mike’s, then a shop type only if you want tricks, woods, or speed. Prices stay TBA on money. Do not spend the first afternoon comparing numbers you cannot see.
IGN: after a ragdoll the mission bike can respawn somewhere you cannot reach. Grab a world bike and finish the objective. Duplicate a save before a long pin — launch crashes wipe the ride and the story together. Softlock notes: bugs. Habits: tips.
That is the Agefield High map: four official regions, Mike’s, ramps near town, delivery across town, jocks anywhere, no confirmed warp, bike stats TBA, coordinates TBA. Open M. Ride. Do not wait for a GPS pack.
Indie handmade town — not an AAA sandbox. Official regions: campus, two neighborhoods, town center, countryside. Principal Carpenter’s FAQ is explicit on scale.
Agefield High campus, two neighborhoods, town center, and countryside. Named stops: Mike’s Bike Shop and skate ramps near town center (IGN). Coordinates stay TBA.
Not confirmed. Travel is on foot or bike. Official shop types: BMX, country, racing — stats TBA. No car.
Named opening stop after the park meetup. Mike knows Lisa. Recover the stolen bike and keep it. Exact coordinates TBA on this Agefield High map page.
IGN preview places skate park / ramps near town center. Not a published fast-travel node. Pin TBA.
Yes. Gameplay line: they can be anywhere — town and countryside included. Fight inputs: combat.
IGN / preview: bike around town delivering food. Get Mike’s recovered ride first. Pay stays TBA on money.
When captured. Until then every POI row says TBA. Do not trust a fan pin list that invents street names two days after launch.
Missions for pins, money for delivery and bikes, combat for off-campus jocks, beginner guide for day one, walkthrough when a region icon stalls.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.