Is there an Agefield High walkthrough for the whole story?
This page is the index: verified opening chain, then TBA groups for the rest of the 32. Open missions for the empty name table. Prom split: endings.
This Agefield High walkthrough is the stuck-point map for Agefield High: Rock the School by Refugium Games, not a fake list of all 32 titles. Use it when a search lands you on a rock the school walkthrough and you need the verified opening chain, when the map icons take over, and which URL to open when a stealth cone, a vanished bike, or a class conflict is the actual problem. Official main-story length is about 8–10 hours; sides push a run toward ~15. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Platform | Steam (Windows) · consoles planned later |
| Genre | Open-world coming-of-age adventure · early 2000s |
| Mode | Single-player |
| Price | Steam $29.99 · Early Bird $26.99 through Aug 19 |
| Typical run | About 8–10 hours main · ~15 with sides |
| Missions | 32 main missions · 15 side activities |
| Classes | English, Math, Geography, German, Music |
| Endings | Two — split at prom; flags TBA |
| Combat | Fisticuffs — punch, kick, shove, block. No weapon RPG |
Matched by build plan, shared topics, and guide progression — not random related links.
The opening is a short on-rails chain, then the town opens. Do not skip it looking for a “first mission list” — the list does not exist until after the bike jobs. First-day habits (class vs skip, save hygiene) stay on the beginner guide; this page only names the story beats that have been re-watched.
| Beat | Status | What “done” looks like |
|---|---|---|
| Prologue at home | Verified | You are late, still in pajamas. Wardrobe, then mom drives you to Agefield High |
| First English class | Verified | Ms. Davidson’s room. Meet Kale. See Ashley and Chloe. Axel is in class |
| Park after school | Verified | Kale and Axel pitch the Rock the School plan: jocks, a legend, prom |
Sam starts late. The house will not let you roam Agefield until you change out of pajamas and take the ride. That is the entire prologue: get dressed, get in the car, arrive on campus. If you are still in the bedroom, you are not missing a hidden mission — you have not started school yet. Cast names for this beat live on characters.
Ms. Davidson’s first English class is where the cast locks in. Kale talks to you. Ashley and Chloe are visible in the room. Axel is already a classmate. After the bell, the park scene is the real pitch: kick the jocks, become a legend, rock prom. Nothing in that conversation is a combat tutorial. Fisticuffs come later, and they stay simple — see combat when a jock actually swings.
Once you are on campus and the park talk ends, the handmade town is yours: campus, two neighborhoods, town center, countryside. Map layout and shops: locations. The next verified jobs are a stealth prank and a bike chain, not a dump of 27 unread titles.
The first real mission after the park is a stealth job: get into Ashley’s house, steal a pair of panties, and bring them back to Kale and Axel. Treat it as a detection puzzle, not a cutscene. The briefing is the useful part of this beat — who wants it, where you go, what “success” is — not a reason to linger on the item.

| Step | What to watch |
|---|---|
| Briefing | Kale and Axel send you to Ashley’s house. Objective appears top-left |
| Approach | Stealth, not a brawl. HUD visibility + sight cones |
| Inside | Grab the objective item. Do not invent extra rooms or named loot |
| Extract | Leave without a full alert if you can; reload if a cone cheats |
| Turn-in | Return to Kale and Axel. The bike jobs come next |
The visibility meter and cones are the whole minigame. Walk when the HUD says you are hidden; stop when a cone sweeps. IGN’s preview is blunt: those cones can fail through walls. If you are spotted in a room nobody can see, that is a detection bug, not a missed sneak route. Reload the last checkpoint and take the same line again. Broader launch issues sit on bugs.
You can punch your way out of some alerts, but this beat is scored as stealth. Shove-to-break-guard belongs on later jock fights, not inside Ashley’s hallway. If a teacher or cop is the problem on the walk over, that is the skip/attendance layer on school system, not a reason to restart the raid.
Ashley as a romance / prom name is a later page. This mission does not lock an ending. Keep romance closed until you actually have a dance choice.
After the turn-in, the opening chain is about wheels. You start without a car. Agefield is built to be ridden. The verified bike jobs run through Mike’s Bike Shop (Mike knows Lisa), recovering a stolen bike you then keep, a tailing job, and a bike-on-roof stunt. Exact in-game titles stay unnamed on purpose.

| Beat | Status | What “done” looks like |
|---|---|---|
| Mike’s Bike Shop | Verified | You have been sent to the shop; Mike is the bike NPC |
| Mike knows Lisa | Verified | Family beat on the stolen-bike chain — not a second sibling NPC |
| Recover the stolen bike | Verified | You retrieve it and keep it as your ride |
| Tailing | Verified | Follow-target job on the bike; do not lose the mark |
| Bike on the roof | Verified | Stunt / placement beat after you can ride |
You do not need a shop purchase to finish the opening. The stolen-bike recovery is the first personal ride. Later you can spend pocket money on BMX, country, or racing frames at the same shop — prices stay TBA on money. If you are still walking between neighborhoods after this chain, you missed the keep step, not a hidden vendor.
IGN’s preview: after a ragdoll knockdown the mission bike can respawn somewhere you cannot reach. The town is full of bikes. Grab a world bike and keep the objective. Do not restart the save because the original frame vanished into a hedge. Same habit later on delivery and lawn jobs. Softlock habits: tips.
Tailing is a follow, not a new camera mode. Stay close enough that the objective does not fail, far enough that you do not crash the mark. The roof beat is a placement / stunt, not a platforming chapter. If the icon will not clear, check the top-left text before you assume a bug — then reload once. After this chain, the map starts showing more mission icons and the class icons (English, German, Math, and the rest of the five).
Steam locks the count: 32 main missions and 15 side activities. This Agefield High walkthrough will not invent the remaining titles. The opening chain above is the verified spine. Everything after the bike is grouped as TBA until a name is captured in-game. The row list — when a title is real — lives on missions, not here.

| Block | Approx. remaining | What we will not fake |
|---|---|---|
| After the bike (early map) | TBA cluster | More main icons on the map; class icons for English / German / Math. No invented titles |
| Mid-game | TBA cluster | Jocks, pranks, and plan beats continue. Names stay blank until verified |
| Late game | TBA cluster | The plan still points at legend / jocks / prom. Do not copy a fan-wiki dump |
| Prom | End of the 32 | Official split: two endings. Flags TBA — endings |
| 15 side activities | Not in the 32 | Lawn mowing, food delivery, pranks, collectible hunts. Repeat vs one-shot TBA |
After the prologue the map is the quest log. Hover an icon for the time window; walk or ride up to start it. Community reports say the clock pauses once a mission is live — treat that as observed, not a store-page rule. Class icons are not mains: they are the five lessons (English, Math, Geography, German, Music) and they still pay allowance. Lesson types and skip tradeoffs: classes and school system.
You can finish the Rock the School plan without 100% of the 15. Sides exist to buy bikes, clothes, and the rest of the shop board. If a search asked for every side name, open missions and expect TBA rows there too. Earn-order (grades vs lawn vs delivery) is money.
Stay on this walkthrough when you are stuck on a verified opening beat or you need the TBA grouping. Open the missions page when you want a checklist with empty name cells. Do not paste a 32-line fan list into either URL.
Most “broken mission” reports are one of five things: you are in class when the icon wants afternoon, you ignored the top-left objective, stealth cheated through a wall, the bike fell into a void, or the launch build froze the flag. Use the checklist before you delete the save.
| Symptom | Likely cause | Open |
|---|---|---|
| Icon will not start | Class clock or time window | School system · classes |
| Spotted through a wall | Stealth cone bug (IGN preview) | Bugs — reload |
| Cannot find your bike | Knockdown respawn | Grab a world bike · tips |
| Flag never ticks | Launch freeze / wiped save | Bugs |
| Need a fight, not a sneak | Jock encounter | Combat |
| Need the girl / dance | Prom is late | Romance · endings |
Weekdays lock you in a lesson until afternoon unless you skip. Teachers and cops notice. Skipping is how you take a daytime map icon; attending is how you keep allowance from letter grades. There is no Persona-style calendar with a hard day-fail on this page — community notes say the clock pauses inside a started mission. Recheck on your build. If you only needed the first-hours loop, go back to the beginner guide.
Launch reviews (Mostly Negative at snapshot) pile up crashes, deleted saves, and frozen AI. Duplicate a save before long stealth or bike jobs. Steam Cloud is listed; still keep a local copy if the game offers one. Patch workarounds stay community-observed on bugs, not as official notes.
Prom is the official split: two endings, one important dance choice. Exact flags — romance locks, whether Ashley or Chloe maps 1:1 to an ending, whether you can reload after the cutscene — stay TBA. The only verified advice is mechanical: keep a save before you commit. Spoiler-light matrix: endings.
| Question | Verified answer | Still TBA |
|---|---|---|
| How many endings? | Two, per Steam features | Names, slides, achievement mapping |
| When is the choice? | Prom / late story | Exact dialogue list |
| Do I need all 32 mains? | Not stated. Plan can finish without 100% sides | Whether a specific main is required |
| Do romance flags matter? | Store copy: win over your dream girl | Affinity meters, exclusives — romance |
| Can I reload after prom? | Unknown — do not test on your only save | Post-dance continue |
If this Agefield High walkthrough did one thing for a first clear, it is that pre-prom save. Play the opening chain, ride the map icons, skip or attend on purpose, and stop before the dance to clone the file. Then open endings for the spoiler block. Do not grind unnamed TBA mains hoping they secretly flip the credits.
Ashley Alcock and Chloe Rogers are named interests. This page will not invent gift lists or a hidden third route. If you are here because a search mixed “walkthrough” with “which girl,” you want romance after the save, not a fake mission title that pretends to be the lock.
This page is the index: verified opening chain, then TBA groups for the rest of the 32. Open missions for the empty name table. Prom split: endings.
Nowhere honest. Official count is 32 main / 15 side. Unverified titles stay TBA so we do not ship fan-fiction names.
About 8–10 hours main, around 15 with sides, per store copy.
Home prologue (pajamas → wardrobe → mom’s car) → Ms. Davidson’s English class (Kale, Ashley, Chloe, Axel) → park plan → panty-raid stealth → Mike’s Bike Shop / stolen bike / tailing / roof.
Top-left text. Map hover for time windows. Class icons are lessons, not extra mains.
Often the cone. IGN flagged detection through walls. Reload. If it repeats after a clean line, log it on bugs.
Grab any world bike. IGN: the town is full of them. Do not restart the mission for the original frame.
No. Skip to take daytime icons; attend for allowance. Tradeoffs on school system and classes.
Before prom. Flags TBA. Steps on endings.
Beginner guide for day-one loop and save hygiene, then this walkthrough for the opening chain.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.