Agefield High missions

Agefield High Missions

Agefield High missions: 32 main plus 15 side activities. Lawn, delivery, and pranks sit here. Unverified titles stay TBA on purpose. Verified August 2026.

32 main + 15 side. Unnamed rows stay TBA.

~10 min read

At A Glance

This Agefield High missions page is the checklist for Agefield High: Rock the School by Refugium Games, not a fan-wiki dump of 32 invented titles. Steam locks the count at 32 main missions and 15 side activities. The opening chain below is verified from footage; every other official name stays TBA. Use the walkthrough when you are stuck on a beat, not when you want a blank row. Verified August 16, 2026 · Steam.

FactDetail
PlatformSteam (Windows) · consoles planned later
GenreOpen-world coming-of-age adventure · early 2000s
ModeSingle-player
PriceSteam $29.99 · Early Bird $26.99 through Aug 19
Typical runAbout 8–10 hours main · ~15 with sides
Missions32 main missions · 15 side activities
ClassesEnglish, Math, Geography, German, Music
EndingsTwo — split at prom; flags TBA

This is a table, not a script

If you have not sat the first English class yet, start on the beginner guide. The next section is how Agefield High missions actually appear — icons and a HUD line, not a journal tab.

Walk it or earn cash

Matched by build plan, shared topics, and guide progression — not random related links.

How do I start a mission?

After the prologue the town is the quest log. Agefield High missions do not hide in a separate menu you have to tab-hunt. New jobs land as icons on the map. Hover a pin for the short card. Walk or ride up to start it. The only live instruction while a job is running is the objective in the top-left.

Agefield High map with mission icons after the prologue
HUD / mapWhat it does
Objective (top-left)Current story or job line — read it before you leave the room
Map (M)Opens the town map and marks the active target
Mission iconsAppear when new work is available; hover for the info card
Class iconsEnglish, German, and Maths show early — lessons, not extra mains
Time window (hover)Community-observed on the pin; if the window is closed, wait or skip on purpose

Hover first, then ride

A pin you cannot start is usually a clock problem, not a missing item. Weekdays lock you in a lesson until afternoon unless you skip. Teachers and cops notice. If the icon wants daytime and you are still in a room, finish or leave on purpose — that tradeoff lives on classes and school system. Neighborhoods and shops: locations.

The clock inside a started job

Community reports say the in-game clock pauses once a mission is live. Treat that as observed, not a store-page rule. Recheck on your build. Do not start a second skip to “save time” mid-job.

Once icons and the top-left line feel automatic, the only honest list we have is the opening chain — five verified beats, not 32 official titles.

What is the verified opening chain?

Footage of the first school day locks a short spine. These are beats, not captured in-game titles. This page will not number them as “Mission 1” through “Mission 5” as if those were Steam names. After the bike jobs, the map takes over.

BeatStatusWhat “done” looks like
Prologue — home / get to classVerifiedLate, still in pajamas. Wardrobe, then mom drives you to Agefield High
English introVerifiedMs. Davidson’s room. Meet Kale. See Ashley and Chloe. Axel is in class
Park plan with Kale and AxelVerifiedThey pitch Rock the School: jocks, a legend, prom. Kale mentions the bike shop
Steal Ashley’s underwear (prank)VerifiedHouse stealth for Axel. Visibility cones, not a hallway brawl. Return to Kale and Axel
Mike’s Bike Shop / recover stolen bike / tailingVerifiedRecover the stolen bike and keep it. Tail the mark. A later beat can put a bike on a roof

Home and English are gates, not optional flavour

Sam starts late. The house will not open Agefield until you change and take the ride. English is where the cast locks in on captured footage. Whether you can skip that opener, and whether a skip blocks the park scene, is unverified. First-hours habits stay on the beginner guide; step-by-step stuck points for these beats stay on the walkthrough.

The panty raid is a detection puzzle

Kale and Axel send you to Ashley’s house. Grab the objective item and leave. IGN’s preview is blunt: stealth is common on story jobs, and cones can fail through walls. If you are spotted in a room nobody can see, reload — do not invent a second entrance. Ashley as a romance name is later; this prank does not lock an ending.

The recovered bike is the one you keep

You start without a car. The stolen-bike recovery is the first personal ride. You do not need a shop purchase to finish the opening. Later frames (BMX, country, racing) spend pocket money — prices stay TBA on money. If you are still walking between neighborhoods after this chain, you missed the keep step, not a hidden vendor.

That is the entire verified spine. Everything after it is a pin on the map — and a TBA cell in the 32-row list.

Where is the 32-mission list?

Steam’s number is 32. This Agefield High missions table will not invent the remaining titles. No “Mission 7: The Cafeteria.” No fan-wiki names copied in to look complete. Official titles stay TBA until they are captured in-game. The opening chain above is the verified spine; the groups below are placeholder slots so you can tick progress without lying about names.

SlotsOfficial titleStatus
1–5TBAOpening chain verified as beats (home, English, park, panty raid, bike). In-game titles not captured
6–12TBAEarly map icons after the bike. Do not invent names
13–20TBAMid-game. Jocks, pranks, and plan beats continue. Names blank
21–27TBALate map. Still no verified title list
28–32TBAEnd of the 32. Prom / late plan sits here. Two endings — endings

How to use a TBA row

When a new icon appears, hover it, run it, and keep your own note. Do not paste a 32-line dump from another site into this table. If a search promised every main name, that page guessed. Come back here when a title is actually on screen.

Class icons are not mains

English, German, and Maths pins on the early map are lessons. Geography and Music are the other official subjects. They pay allowance; they do not fill a slot in the 32. Lesson types and the skip tradeoff: classes.

The 15 sides are a second count, not a second campaign. The next section is what we can name without faking a full list.

What are the 15 side activities?

Steam locks 15 side missions / activities. Official and preview coverage name types, not a complete roster. You can finish the Rock the School plan without 100% of them. Sides exist to buy bikes, clothes, and the rest of the shop board — earn-order lives on money.

TypeStatusWhat we will not fake
Lawn mowingOfficial / previewCash hustle. Repeat vs one-shot TBA. No invented yard names
Food deliveryOfficial / previewCash hustle. Routes and pay TBA
PranksOfficial / previewOverlaps story pranks. Named side list TBA
CollectiblesPreview / footageCategories, totals, and coordinates TBA
Rest of the 15TBANot a full named list. Do not invent activity 8

Sides are cash, not secret mains

If an icon looks like a job and it is not advancing Kale’s plan, treat it as a hustle until proven otherwise. Lawn and delivery pay faster than sitting for a letter grade; they also pull you off campus while teachers and cops can still notice a skip. That is a time trade, not a hidden story chapter.

Collectibles stay a stub

Footage mentions collectibles. This page will not invent categories, a total, or a map layer. When those numbers are captured they belong on a later collectibles URL, not as fake rows in the 32.

Most “I cannot finish this side” reports are the same two systems that break mains: stealth cones and a vanished bike.

Why do stealth and bike jobs fail?

IGN’s preview is the useful warning, not a skill tree. A lot of Agefield High missions are stealth. Visibility cones and a HUD meter are the whole minigame. Bike jobs fail for a different reason: after a ragdoll knockdown the mission bike can respawn where you cannot reach it.

Agefield High Mike’s Bike Shop storefront
SymptomLikely causeWhat to do
Spotted through a wallStealth cone bug (IGN preview)Reload the line. Log repeats on bugs
Cannot find your bike after a KOKnockdown respawnMount any world bike and keep the objective
Icon will not startClass clock or time windowClasses · school system
Flag never ticksLaunch freeze / wiped saveBugs — duplicate saves
Need a fight, not a sneakJock encounterCombat — punch, block, shove, kick
Need cash before the next pinShop gate, not a missing mainMoney

Stealth: HUD first, then the door

Walk when the meter says you are hidden; stop when a cone sweeps. You can punch out of some alerts, but house jobs are scored as stealth. Shove-to-break-guard belongs on later jock fights — combat — not inside Ashley’s hallway. If a teacher or cop is the problem on the walk over, that is attendance, not a reason to restart the raid.

Bike: the town is the spare parts bin

IGN: Agefield is full of bikes. After a knockdown, grab a world bike and continue. Do not restart the save because the original frame vanished into a hedge. Same habit on delivery and lawn jobs. Softlock habits: tips. Duplicate a save before long stealth or bike pins — launch reviews pile up crashes and frozen AI.

If the job is clean and the flag still will not tick, that is a freeze, not a missed TBA title. One reload beats a new week.

When does the mission list end?

The 32 end at the late plan / prom. Steam’s feature list is two endings, one important dance choice. Exact flags — romance locks, whether a specific main is required, whether you can reload after the cutscene — stay TBA. The only verified advice is mechanical: keep a save before you commit. Spoiler-light matrix: endings.

QuestionVerifiedStill TBA
How many mains?32, per SteamOfficial titles for most slots
Do I need all 32?Not stated. Plan can finish without 100% sidesWhether a specific main is required
How many endings?TwoNames, slides, achievement mapping
When is the split?Prom / late storyExact dialogue list
Do romance flags matter?Store copy: win over your dream girlRomance — meters TBA

Save before the dance, then pick

Play the opening chain, ride the map icons, skip or attend on purpose, and stop before the dance to clone the file. Do not grind unnamed TBA mains hoping they secretly flip the credits.

This list vs the walkthrough

Stay on this Agefield High missions table when you want empty name cells and the verified opening rows. Open the walkthrough when a verified beat is stuck. Open bugs when the flag never ticks. Do not paste a 32-line fan list into either URL.

Agefield High missions FAQ

How many Agefield High missions are there?

32 main missions and 15 side activities, per the Steam listing. That is the whole official count.

Where is the full Agefield High missions name list?

Nowhere honest. Verified opening beats are on this page. Remaining official titles stay TBA so we do not ship fan-fiction names.

What is the opening order?

Home prologue (pajamas → wardrobe → mom’s car) → English intro → park plan with Kale and Axel → steal Ashley’s underwear (stealth prank) → Mike’s Bike Shop / recover stolen bike (keep it) / tailing.

How do I find the next mission?

New work appears as map icons. Hover for the card. Read the top-left objective. Class icons are lessons, not extra mains.

What side activities exist?

Named types: lawn mowing, food delivery, pranks, collectibles. Not a full named list of 15. Cash order: money.

Stealth keeps failing through walls. Is that me?

Often the cone. IGN flagged detection through walls. Reload. If it repeats after a clean line, log it on bugs.

I lost my bike after a crash.

Grab any world bike. IGN: the town is full of them. Do not restart the mission for the original frame.

Do I have to attend class to take missions?

Weekdays expect you in class until afternoon. Skip to take a daytime icon; attend for allowance. Classes · school system.

When do I save for the two endings?

Before prom. Flags TBA. Endings.

Last verified?

August 16, 2026

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