How many Agefield High missions are there?
32 main missions and 15 side activities, per the Steam listing. That is the whole official count.
Agefield High missions: 32 main plus 15 side activities. Lawn, delivery, and pranks sit here. Unverified titles stay TBA on purpose. Verified August 2026.
32 main + 15 side. Unnamed rows stay TBA.
~10 min read
This Agefield High missions page is the checklist for Agefield High: Rock the School by Refugium Games, not a fan-wiki dump of 32 invented titles. Steam locks the count at 32 main missions and 15 side activities. The opening chain below is verified from footage; every other official name stays TBA. Use the walkthrough when you are stuck on a beat, not when you want a blank row. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Platform | Steam (Windows) · consoles planned later |
| Genre | Open-world coming-of-age adventure · early 2000s |
| Mode | Single-player |
| Price | Steam $29.99 · Early Bird $26.99 through Aug 19 |
| Typical run | About 8–10 hours main · ~15 with sides |
| Missions | 32 main missions · 15 side activities |
| Classes | English, Math, Geography, German, Music |
| Endings | Two — split at prom; flags TBA |
If you have not sat the first English class yet, start on the beginner guide. The next section is how Agefield High missions actually appear — icons and a HUD line, not a journal tab.
Matched by build plan, shared topics, and guide progression — not random related links.
After the prologue the town is the quest log. Agefield High missions do not hide in a separate menu you have to tab-hunt. New jobs land as icons on the map. Hover a pin for the short card. Walk or ride up to start it. The only live instruction while a job is running is the objective in the top-left.

| HUD / map | What it does |
|---|---|
| Objective (top-left) | Current story or job line — read it before you leave the room |
| Map (M) | Opens the town map and marks the active target |
| Mission icons | Appear when new work is available; hover for the info card |
| Class icons | English, German, and Maths show early — lessons, not extra mains |
| Time window (hover) | Community-observed on the pin; if the window is closed, wait or skip on purpose |
A pin you cannot start is usually a clock problem, not a missing item. Weekdays lock you in a lesson until afternoon unless you skip. Teachers and cops notice. If the icon wants daytime and you are still in a room, finish or leave on purpose — that tradeoff lives on classes and school system. Neighborhoods and shops: locations.
Community reports say the in-game clock pauses once a mission is live. Treat that as observed, not a store-page rule. Recheck on your build. Do not start a second skip to “save time” mid-job.
Once icons and the top-left line feel automatic, the only honest list we have is the opening chain — five verified beats, not 32 official titles.
Footage of the first school day locks a short spine. These are beats, not captured in-game titles. This page will not number them as “Mission 1” through “Mission 5” as if those were Steam names. After the bike jobs, the map takes over.
| Beat | Status | What “done” looks like |
|---|---|---|
| Prologue — home / get to class | Verified | Late, still in pajamas. Wardrobe, then mom drives you to Agefield High |
| English intro | Verified | Ms. Davidson’s room. Meet Kale. See Ashley and Chloe. Axel is in class |
| Park plan with Kale and Axel | Verified | They pitch Rock the School: jocks, a legend, prom. Kale mentions the bike shop |
| Steal Ashley’s underwear (prank) | Verified | House stealth for Axel. Visibility cones, not a hallway brawl. Return to Kale and Axel |
| Mike’s Bike Shop / recover stolen bike / tailing | Verified | Recover the stolen bike and keep it. Tail the mark. A later beat can put a bike on a roof |
Sam starts late. The house will not open Agefield until you change and take the ride. English is where the cast locks in on captured footage. Whether you can skip that opener, and whether a skip blocks the park scene, is unverified. First-hours habits stay on the beginner guide; step-by-step stuck points for these beats stay on the walkthrough.
Kale and Axel send you to Ashley’s house. Grab the objective item and leave. IGN’s preview is blunt: stealth is common on story jobs, and cones can fail through walls. If you are spotted in a room nobody can see, reload — do not invent a second entrance. Ashley as a romance name is later; this prank does not lock an ending.
You start without a car. The stolen-bike recovery is the first personal ride. You do not need a shop purchase to finish the opening. Later frames (BMX, country, racing) spend pocket money — prices stay TBA on money. If you are still walking between neighborhoods after this chain, you missed the keep step, not a hidden vendor.
That is the entire verified spine. Everything after it is a pin on the map — and a TBA cell in the 32-row list.
Steam’s number is 32. This Agefield High missions table will not invent the remaining titles. No “Mission 7: The Cafeteria.” No fan-wiki names copied in to look complete. Official titles stay TBA until they are captured in-game. The opening chain above is the verified spine; the groups below are placeholder slots so you can tick progress without lying about names.
| Slots | Official title | Status |
|---|---|---|
| 1–5 | TBA | Opening chain verified as beats (home, English, park, panty raid, bike). In-game titles not captured |
| 6–12 | TBA | Early map icons after the bike. Do not invent names |
| 13–20 | TBA | Mid-game. Jocks, pranks, and plan beats continue. Names blank |
| 21–27 | TBA | Late map. Still no verified title list |
| 28–32 | TBA | End of the 32. Prom / late plan sits here. Two endings — endings |
When a new icon appears, hover it, run it, and keep your own note. Do not paste a 32-line dump from another site into this table. If a search promised every main name, that page guessed. Come back here when a title is actually on screen.
English, German, and Maths pins on the early map are lessons. Geography and Music are the other official subjects. They pay allowance; they do not fill a slot in the 32. Lesson types and the skip tradeoff: classes.
The 15 sides are a second count, not a second campaign. The next section is what we can name without faking a full list.
Steam locks 15 side missions / activities. Official and preview coverage name types, not a complete roster. You can finish the Rock the School plan without 100% of them. Sides exist to buy bikes, clothes, and the rest of the shop board — earn-order lives on money.
| Type | Status | What we will not fake |
|---|---|---|
| Lawn mowing | Official / preview | Cash hustle. Repeat vs one-shot TBA. No invented yard names |
| Food delivery | Official / preview | Cash hustle. Routes and pay TBA |
| Pranks | Official / preview | Overlaps story pranks. Named side list TBA |
| Collectibles | Preview / footage | Categories, totals, and coordinates TBA |
| Rest of the 15 | TBA | Not a full named list. Do not invent activity 8 |
If an icon looks like a job and it is not advancing Kale’s plan, treat it as a hustle until proven otherwise. Lawn and delivery pay faster than sitting for a letter grade; they also pull you off campus while teachers and cops can still notice a skip. That is a time trade, not a hidden story chapter.
Footage mentions collectibles. This page will not invent categories, a total, or a map layer. When those numbers are captured they belong on a later collectibles URL, not as fake rows in the 32.
Most “I cannot finish this side” reports are the same two systems that break mains: stealth cones and a vanished bike.
IGN’s preview is the useful warning, not a skill tree. A lot of Agefield High missions are stealth. Visibility cones and a HUD meter are the whole minigame. Bike jobs fail for a different reason: after a ragdoll knockdown the mission bike can respawn where you cannot reach it.

| Symptom | Likely cause | What to do |
|---|---|---|
| Spotted through a wall | Stealth cone bug (IGN preview) | Reload the line. Log repeats on bugs |
| Cannot find your bike after a KO | Knockdown respawn | Mount any world bike and keep the objective |
| Icon will not start | Class clock or time window | Classes · school system |
| Flag never ticks | Launch freeze / wiped save | Bugs — duplicate saves |
| Need a fight, not a sneak | Jock encounter | Combat — punch, block, shove, kick |
| Need cash before the next pin | Shop gate, not a missing main | Money |
Walk when the meter says you are hidden; stop when a cone sweeps. You can punch out of some alerts, but house jobs are scored as stealth. Shove-to-break-guard belongs on later jock fights — combat — not inside Ashley’s hallway. If a teacher or cop is the problem on the walk over, that is attendance, not a reason to restart the raid.
IGN: Agefield is full of bikes. After a knockdown, grab a world bike and continue. Do not restart the save because the original frame vanished into a hedge. Same habit on delivery and lawn jobs. Softlock habits: tips. Duplicate a save before long stealth or bike pins — launch reviews pile up crashes and frozen AI.
If the job is clean and the flag still will not tick, that is a freeze, not a missed TBA title. One reload beats a new week.
The 32 end at the late plan / prom. Steam’s feature list is two endings, one important dance choice. Exact flags — romance locks, whether a specific main is required, whether you can reload after the cutscene — stay TBA. The only verified advice is mechanical: keep a save before you commit. Spoiler-light matrix: endings.
| Question | Verified | Still TBA |
|---|---|---|
| How many mains? | 32, per Steam | Official titles for most slots |
| Do I need all 32? | Not stated. Plan can finish without 100% sides | Whether a specific main is required |
| How many endings? | Two | Names, slides, achievement mapping |
| When is the split? | Prom / late story | Exact dialogue list |
| Do romance flags matter? | Store copy: win over your dream girl | Romance — meters TBA |
Play the opening chain, ride the map icons, skip or attend on purpose, and stop before the dance to clone the file. Do not grind unnamed TBA mains hoping they secretly flip the credits.
Stay on this Agefield High missions table when you want empty name cells and the verified opening rows. Open the walkthrough when a verified beat is stuck. Open bugs when the flag never ticks. Do not paste a 32-line fan list into either URL.
32 main missions and 15 side activities, per the Steam listing. That is the whole official count.
Nowhere honest. Verified opening beats are on this page. Remaining official titles stay TBA so we do not ship fan-fiction names.
Home prologue (pajamas → wardrobe → mom’s car) → English intro → park plan with Kale and Axel → steal Ashley’s underwear (stealth prank) → Mike’s Bike Shop / recover stolen bike (keep it) / tailing.
New work appears as map icons. Hover for the card. Read the top-left objective. Class icons are lessons, not extra mains.
Named types: lawn mowing, food delivery, pranks, collectibles. Not a full named list of 15. Cash order: money.
Often the cone. IGN flagged detection through walls. Reload. If it repeats after a clean line, log it on bugs.
Grab any world bike. IGN: the town is full of them. Do not restart the mission for the original frame.
Weekdays expect you in class until afternoon. Skip to take a daytime icon; attend for allowance. Classes · school system.
Before prom. Flags TBA. Endings.
Verified opening: walkthrough. First hours: beginner guide. Freeze / wipe: bugs.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.